Real quick one here tonight on a persistent UV Unwrap mistake I still see people asking about. Sometimes in Blender when you’re ready to do a UV Unwrap on an object, the preview in the UV/Image Editor doesn’t look right.
Tag: Blender Archives
Blender 3d – Planning Issues
I’ve been working on another sword for one of my fantasy characters. It’s not finished yet because I ran into some issues of my own making. You’ve really got to be careful when you start out these models. Normally, when I’m drawing something I don’t plan out too much in advance. I know what it should […]
BLENDER – 3D Printing my Model Strike Two
This isn’t necessarily specific to Blender, but I mention it because it’s the program I’m using to create my models. In a previous article, I wrote about trying to have my sword model 3D printed at Shapeways.com. Long story short they would not do so because the model in question was a weapon and it […]
3D printing your Blender model with Shapeways
I was checking the news on Blendernation a couple of weeks ago and I found a little blurb on getting your models “3D Printed” at a site called Shapeways. They are a company based in the Netherlands that can create your model in many different materials, some even with color. From the site: “We want […]
Render Filters in Blender 3D
Render Filters in Blender 3D I was watching some of the videos on the Creature Factory DVD I bought from the Blender e-store. The DVD is essentially a a walkthrough of how creator Andreas Goralczyk made a short video form start to finish all in Blender. I’ll do a more thorough review of it later, […]
Installing the Yafaray renderer on the Mac
Installing the Yafaray renderer on the Mac Normally, when using Blender I always use the internal Blender rendering engine, since it’s so easy and convenient. You don’t have to change anything. Once in a while, I would use the old Yafray renderer that was included with the program. In that case it was as easy […]
A 3D sword modeled in Blender
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