John Garrett Interviewed on Renderstreet.
Tag: Blender Archives
Comic: Titans-Divinity Episode 05
Comic: Titans-Divinity Episode 04
Nightwing In 3D – Love The Character, Hate The Stories
Superhero Art – Icon In 3D
X-Men: Havok in 3D
More The Cold Elf Artwork
Me And My #steampunkgoggles
Great news guys, this is my very first sponsored post here on Hypertransitory.com! Meaning I’m receiving compensation for todays Steampunk blog post.
I’ve had many opportunities to monetize this site, and between advertising and other sponsored posts, I’ve pretty much turned them all down.
Luckily for me this is something I’d blog about anyway, and I had a lot of fun creating the art you’re about to see, so I think this works out for everyone.
Time For Some Artwork – Power Girl
The Cold Elf, Ebook Marketing, and Other Stuff, Part 1
Time For Some Art – The Nova Helmet
3D with Blender, Daz and The Man Called Nova
Unfinished Business…
Creating Daken-Dark Wolverine in Daz Studio 3D
Blender 3D Art – Updating the metal on a Sword-Breaker
This is a 3D model I created a few years back in Blender, but I could never get it looking the way I wanted.
Just to explain a bit: A sword-breaker is a weapon used apparently to catch a sword in the grooves of the blade, then twist and either break the blade or separate it from it’s pommel, leaving your enemy weaponless.
Blender 3D – the Terrible Trouble with Textures
Blender 2.5 – Cutting a Hole in Your Mesh Tutorial
Daz Studio 3: Animation Travesty of Justice (for Mac users)
Blender 2.5 Beta and the Return of the Nova Helmet
This won’t be a true tutorial but rather an overview of my attempt to create this piece. I’ve been working on modeling the helmet of the Marvel Comics character Nova for awhile now, but between my laziness and problems I was having (some similar to those within the Blender Planning Issues article I wrote a […]